Table of Contents

Bene Gesserit Sisterhood

The Sisterhood is dedicated to the advancement of humanity by any means necessary. By being selected as a Acolyte you have the opportunity to become far more than you once were. The regimen of a Sister is strict and unyielding, but the rewards are great.

Becoming an Acolyte

To join the ranks of the Sisterhood as an Acolyte go to Wallach, venture 4w, then 'enter' the Headquarters.

Beginning your training

Advanced Training

Advanced knowledge of the Gesserit Order is available only to those who have proven themselves worthy. Ask a Mother Superior or Proctor Superior in game.

PK

root@dune:/home/dune/old/home/web/public_html/data/pages/guilds/bg# cat tips.txt

Getting Started

Important First Commands

Your guild information

To see your guild information type 'stats'

================================[ STATS ]================================
Sister Parasocks
Lvl: 1   Glvl: 1
Plvl: 1   Blvl: 1   Mlvl: 1
Current Gexp:           3
Next Gexp:           1200
Needed Gexp:         1197
Spice tolerance level: 0.0005
Spice/Blood level:     0.0000
Endurance: 12/12   Resilience: 0/12   Consciousness: 12/12
Bindu Rate: 0
Bindu Min: 0
Eregen: 2 (40%) Rregen: 1 (20%) Cregen: 2 (40%)
--------------------------------[GEXP]-----------------------------------
Current gexp:        3  Next glvl:     1200  Gexp since login:        0
Current mexp:        0  Next mlvl:      800
Current bexp:        0  Next blvl:      800
Current pexp:        0  Next plvl:      800

These are:

  1. Lvl - Your player level
  2. Glvl - Your guild level
  3. P/B/Mlvl - You Prana, Bindu, and Manipulation levels.
  4. Current Gexp - Available gexp
  5. Needed Gexp - Cost of next glvl
  6. Spice - Unimportant until much higher glvls
  7. Endurance, Resilience, Consciousness <current/max> - Used for gskills
  8. Bindu Rate - Hp healed per round
  9. Bindu min - Consciousness amount past which bindu will not drain
  10. Eregen, Rregen, Cregen <points> (% of all points) - rate at which endurance, resilience, and consciousness are being regenerated
  11. m/b/pexp - leftovers from a previous guild system, will always be 0
  12. next b/m/plvl - cost (in gexp) of the next P/M/Blvl

Regeneration

All BG gskills use endurance, resilience, or consciousness. To see your current/maximum levels of these type 'stats'.

To regenerate them you need to distribute regen points via 'redirect end% res% cnc%' command. To see your current regen distribution type 'regen'
i.e. 'redirect 50 30 20' would place 50% of your total regen points in endurance, 30% in resilience, and 20% in concentration.

`.'*`-----------------'*`.'*`.'*`.'*`.'*`------------------'*`.'
   Regenerating:
   Endurance        at 1 points per round.
   Resilience       at 0 points per round.
   Consciousness    at 1 points per round.
`.'*`-----------------'*`.'*`.'*`.'*`.'*`------------------'*`.'

Regen points are earned by increasing your stats, specifically wis, con, and qui.

Since counterstrikes (the primary source of beginning gexp) use endurance it is recommended to have at least 50% of your regen in endurance.

Counterstrikes

Counterstrikes occur automatically in combat and use a small amount of endurance per counterstrike. To avoid counterstrikes depleting your entire endurance supply, and hence making other gskills unavailable, use the 'priority <amount>' command.

The number and power of your counterstrikes is affected by many factors, including: the counterstrike, prana-bindu, weirdingway, and blitz gskills, your prana level, your guild level, and the strength of your opponent.

Healing

As you improve your bindu level you will gain access to many healing techniques. At the beginning, however, all you have access to is the innate healing ability of your body. BG automatically heal an amount of hp every combat round. To set the amount type 'bindu rate <rate>'. Although you may type any rate you wish the actual amount healed is capped at your bindu level. Bindu healing uses a small amount of concentration. You can keep bindu from draining all of your consciousness by using the 'bindu min <amount>' command.

Gexp and Guild Levels

Every guild skill (active or passive, combat or noncombat) gives some amount of guild experience (gexp). You use this gexp to improve your gskills and guild levels.
The cost for improving gskills can be seen with the 'train' command in the training room (2w of main room)

The cost for improving guild levels can be seen with 'stats' or 'gexp'

Guild skills

To see the guild skills available to you type 'gskills'. To see gskills you will earn in the future type: 'ghelp prana' 'ghelp bindu' 'ghelp manipulation' and 'ghelp glevel'

Gskills can be trained up to 100% in the room 2w of the main guild room. Gskills cost gexp and solaris to improve.

Guild level

Guild level gives you passive skills that either buffs your stats, raises defences/offenses or give stat bonuses.

Level Name Notes
1 Pray Corpse management
1 Basic_conditioning Gives stat bonuses
10 Harden Damage shield buff
15 Prana-Bindu Overall combat buffs
25 Body_hardening Damage absorbtion
35 Flurry More attacks per round and makes weirding more effective
45 Counters Improved/more counter attacks
45 Mentor Buff stats of other players
50 Literjons/Drink Gives you ability to use spice
60 Dao Buffs Bindu/Healing
60 Pranja Buffs Wisdom and Manipulation
60 Reflexes Buffs Dexterity and combat
75 Hands Buffs Hand-to-hand skill
75 Staves Improves Staffs and Oak skill
75 Whips Buffs Whip skill

Prana

Prana is your base combat tree, it gives attacks and damage abilities. Uses Endurance.

Level Name Cost Type Notes
10 Palmstrike 5E Attack
20 Weirding 25E State Toggle on/off, duration is based on Flurry level.
30 Legsweep ? Attack No helpfile
40 Blitz 80E State Temporary buff to attack, crit and crit damage
50 Injure 110E Debuff Make some of enemys attacks fail each round, minor damage dealt
60 Roundhouse 30E Attack Attack, succeeding with several in a row increases damage
75 Jab 10CP, 150E Attack Use your gom jabbar for massive damage
100 Overwhelm Passive Buffs your prana attacks

Bindu

Bindu is your healing and buff tree. It uses Resiliance

Level Name Cost Type Notes
10 Bandage 10R Command Minor heal, can be used in combat
20 Meditate 0 State Toggle to go into meditation for faster regeneration
30 Alleviate 20CP, 30R Command Like bandage, but better, can heal other players
40 Litany 0 Command/State Passive regen buff, used as a command it will remove debuffs
50 Restore 60CP, 60R Command Will heal you or another sister for a small amount, but also heal over time
60 Innervate 210CP, 210R Command Great heal, with a smaller secondary heal after a while
75 Enhance 40R Buff Stat buff
100 Gird 50R + 1R/hit State Makes you harder to damage, 50R for initial activation, then 1R per hit.
100 Recovery 10R per use Passive Gives a chance to remove half damage taken from an attack, passive bonus to healing

Manipulation

Manipilation is your buff and debuff tree, it uses Counsiousness.

Level Name Cost Type Notes
10 Agony Scales Attack Give burst of damage then DoT
20 Blind 0 Debuff Blinds the enemy
30 Exhaust 50C Debuff Lowers QUI stat of enemy over time
40 Rupture Passive Adds DoT attacks
50 Voice 50CP, 50C Attack Gives the voice command, which allows different things depending on Manipulation level
60 Distract 200C Command Forces other to stop fighting
75 Imprint 0 Command/Debuff Keeps the target from attacking you, buffs their stats when you're in the room, debuffs if you're not
100 Prescience Passive Makes you see invisible players/mobs

«Back to Main»