P O L I C Y | |
---|---|
Syntax: | none |
1) The Fremen are basically a very friendly guild. Keep it that way. Don't talk trash on the Fremen channel. Talking trash about this guild and/or any of its members, on any channel whatsoever, is forbidden. 2) You are not obliged to give anything to anyone from another guild for free. However, anti-guild weapons are an exception to this. If an allied playerkiller asks for an anti-guild weapon you have, you are obliged to give it to him without hesitation. 3) Helping someone from an enemy guild is frowned upon. Helping someone from an enemy guild in playerkilling, is simply strictly forbidden. Purposely playerkilling a Fremen from this sietch will result in banishment. Also, you will live up to any alliance this guild has. It does not matter who your IRL friends are, the guild always comes first. Remember that this is roleplaying. In addition unpks by non-allied guilds will result in punishment as determined by the Sietch Elders. 4) Harkonnen and Sardaukar are forbidden from learning sandwalking. Only allied guilds are allowed to be taught sandwalking. 5) Furthermore, you will do whatever possible to help someone in your sietch, if they need it. 6) The armoury rules are to be followed at all times. 7) The guild leaders decide punishments. They are not dictators, however, and you are free to disagree with any of their actions. Just don't do it in public (on a channel, or on a public board), use mail or tells instead. But in the end, the guild leaders make every decision. 8) When you are penalized a temporary zwis point, live with the punishment. Relogging in an attempt to get your temp back will most likely result in a permanent zwis strip. If you have 0 permanent Zwis at the time, it is quite possible that you may just end up with -1 until the Elders figure that you have properly served your punishment. 9. Finally, when in doubt, ask an Elder or the Naib for guidance. |
|
Requirements: | none\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ |
See also: | ARMOURY, leaders |