Table of Contents
BGW Newbie Guide
Beginning Commands
'war
' - the guild communication channel'gsc
' - your guild score card'ghelp
' - in-game guild helpfile index'wskills
' - your current guild skills'powerup
' - to wield your new blade and wear your new uniform'gwho
' - to see who else is online.
How BGW Works
We have two combat modes: warrior and mentat.
- Warrior is primarily for offensive attacks and has low defense but high damage potential.
- Mentat is primarily defensive and will allow you to withstand almost any assault.
Each form has different costs and associated skills. Knowing which mode to use is a large part of a BGW's power.
See the linked ghelp files for more information.
After every battle won you will shout a victory cry and receive glory points and training points.
- Training points are used to improve your guild skills and upgrade your guild blade.
- Glory points are used to increase your Glory level, i.e. your guild level.
You can view all currently available guild skills with the 'ghelp classed
' command. To optimize your glory gains it is best to use as many skills as possible for the mode you are in.
You have two guild items: your uniform and your blade
- Your uniform will give you stats bonuses when worn and is upgraded automatically at certain guild levels.
- Your blade is your most important tool and should be wielded at all times. It is a 2-handed type weapon until guild level 100 when it becomes a long-blade type. You may see your current blade's statistics with the
'blade
' command. Blades are upgradedw n
from the main guild room.
Guild Structure
The BGW is lead by the Supreme Bashar (the Guild Master) and the Bashars (the Guild Enforcers).
Current Supreme Bashars are Psy and Draelon; current Bashars are Luther, Drill, Extasy, Rawlin, and Kuryiaki.
In the BGW you have a rank, indicated by your pretitle or as seen on 'gwho
'. Ranks are assigned based on glvl and a Bashar or Supreme Bashar must promote you. New ranks often accompany new uniform grades. Ranks are purely a recognition of your growth, and have no tangible benefits in combat.
You are also assigned to a specific Division within the BGW. Division assignments can be changed by 'change
'ing at the main guild room. Divisions are for fun only and have no combat benefits.
Your Guild Info
GSC
To view your guild information type 'gsc
'
|<<<<<<<<<<<<<=[Warrior Guild Score Card]=>>>>>>>>>>>>>| Glory Level: 100 Glory Points: 11530159 Next Glory Level: 244840 Pride Level: 47 Foresight Level: 41 Training Points: 2932 You are fully able to eat. Intensifying Counters: 1 You are not eligible to change Divisions. |<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>|
- Glory level - your guild level (glvl)
- Glory points - your current guild experience (gexp)
- Next Glory level - gexp need to glvl
- Pride level - effectiveness of warrior mode, improved by combat, versatility, and glvls
- Foresight level - effectiveness of mentat mode, improved by defense, versatility, and glvls
- Training points - (tps) needed for training gskills and improving your blade, earned with victory
- You are fully able to eat - you can use guild foods
- Intensifying Counters - points you can spend in permanent stat improvements
- Divisions - Basically subguilds. Currently there are two: Armoured and Recon.
WSkills
To see the current levels and costs of your trainable guild skills type 'wskills
'
|<<<<<<<<<<<<<<<<<=[Trainable Guild Skills]=>>>>>>>>>>>>>>>>>| Skill Diff Exp Cost Sol Cost Point Cost Level Max Healing 2 7550 1510 1 25 125 Prana 4 90300 18060 5 150 150 Victory 1 3800 760 1 25 25 Mastery 3 56500 11300 5 125 125 Combat 4 135450 27090 10 225 225 Versatility 5 376000 75200 1 500 500 Defense 4 135450 27090 10 225 225 Armour 5 376000 27090 10 500 500 Available Exp: 690843 Money: 106406 (Bank: 167162) TP: 294630 |<<<<<<<<<<<<<<<<<=[Trainable Guild Skills]=>>>>>>>>>>>>>>>>>|
- Diff is the difficulty of the skill, it determines how fast costs increase as you continue training.
- Exp is the cost in experience to train 1 level of a skill
- Sol is the cost in solaris (money) to train 1 level of a skill.
- Point Cost is the cost in training points (tps) to train 1 level of a skill.
- level is your current skill level.
- max is the maximum trainable level.
Blade
To see your current blade stats type 'blade
'
(====================Warrior Blade====================)- Blade Level: 6 skills: Two Handed Weapon - 408% Long blade weapons - 668% (=====================================================)-
- You can upgrade your blade w,n from the main guild room. This gives you more bonuses when wielding your Warrior Blade.
Advice
Luther's advice
- Work on training your victory (to 25) and healing (to ~30) gskills first.
- Use the combat gskill pommel as much as possible in combat.
- Increase your levels and stats as exp allows.
- Kill in the Basin area (e, drink from basin) on Tleilax until they're too small for you.
- Check 'ghelp classed' often for new gskills as you advance.
- Once you have maxed all four of these gskills you should have a good idea of what BGW is all about.
Cens' view how to start in BGW
— Have the 10,000 xp and 10,000 solaris from the beginning with you:
- Train victory to 5.
- Train healing to 5.
- Use rest of the experience for First Aid, get a atreides to gtrain you in it.
- Now, bind constantly, victory after a MOB - you should get glevels very quickly with bind.
— Cens 2010/04/04 20:29
— The above advice from Luther and Cens still holds up pretty well. I will say this is a guild where you absolutely do *not* want to neglect your wskill training. Every one of a BGW's guild skills has a very significant impact on your combat performance. They are at least as important as spending exp on levels and stats. Priorities are roughly victory > healing = prana > mastery, and it's a good idea to max these before moving on to any others. For a bit more information on these core skills and how they impact your early performance:
- Victory - Increases all the benefits you get from using victory on a corpse. Maxes very quickly and helpful throughout your advancement.
- Healing - Makes bind succeed more often and heal for more, but perhaps more importantly, raising the Healing skill gives you the Fast Healing stat (see 'help d100' and check your 'combat' stats), which provides you with constant passive health regen and will greatly improve your sustainability in tougher fights.
- Prana - Makes prana fail less (which is a pretty big deal - it will eventually stop failing entirely) and makes it more effective. Prana is an absolutely core offensive ability and a key source of gxp, so maximizing it is of high importance.
- Mastery - Increases the benefits you get from mastering your warrior blade (or any other weapon, though your warrior blade is all you'll be using for a long time because it gives you tremendously more benefit than any other weapon will).
— Anomander 2020/08/16